NWN/SOU 1.68 Toolset under Linux
NOTICE: This document was written under the following premises:
- Kubuntu 6.10
- That's what I'm running, so that's what I'm documenting.
- English
- That's what I speak, so that's what
I'm documenting. :-) I'm reasonably certain most other languages
can be done w/ minimal difficulty.
- High network bandwidth.
- I expect you've downloaded the Linux game resources, the clients, various patches, and the NWN Windows Critical Rebuild patch.
- Lots of disk space to burn.
- I install the
toolset in a different directory then your game. There are difficulties
installing the NWN Critical Rebuild patch to a Linux installation, so
to keep it safe, I suggest installation in a separate directory. There
are steps at the end to minimize disk space utilization, via symbolic
links.
- I am documenting what I have, which is NWN+SOU+HOU.
- You
should be able to change that to what you have, if you change the
patches appropriately later on. Please contact me if you've significant
difficulty.
- I presume you've the game working already.
- If you are building Wine from source, you will also need a working development environment.
- ie; Compiler, development headers, etc..
Wine
source compilation, will also require FontForge, and FontForge
indirectly requires a copy of the FreeType source code, you end up
compiling all three source packages.
- After much time, native WineHQ Wine supports the toolset out of the box.
- It finally requires no special patches (Yippie!) but we still need a few native Windows DLLs (Boo!).
Requirements
- Wine
- If you are building via Source, you will need the two dependencies of Wine. (FreeType2, and FontForge)
- Linux NWN 1.29 Resources: http://nwn.bioware.com/downloads/linuxclient.html#lininstall
- Linux Clients: http://nwn.bioware.com/downloads/linuxclient.html
- Linux Patches:
- i6comp: http://home.woh.rr.com/nwmovies/i6comp.zip
- NWN Windows 1.68 Critical Rebuild Patch:
- A Windows 98 DLL:
- Note: Yes, the commctrl.dll on dll-files does say its Swedish.
- IE 6 SP1:
- cabextract
- It should be part of your distribution, use synaptic/apt-get to install "cabextract"
- If cabextract is not part of your distribution, the source is available here: http://www.cabextract.org.uk/ Build it, and place the resulting executable inside your path.
Building & Configuring WineHQ
- You should not need to be "root" for any of these instructions.
- If you are using a pre-built version of Wine it 'MUST' be at least version 0.9.47 or later.
- We will be using the following directories:
| $HOME/.nwwine
| ← Wine configuration directory.
|
| ~nwn/nwedit
| ← Directory under the NWN game directory. It will be used to
hold the Windows toolset executables, as well as Wine if you build Wine
from source.
|
If you are building Wine from source, we build Wine off in
its own self contained area, so as not to conflict with any
distribution installed versions of Wine
- This document is designed to literally be:
- Download, and then (primarily) cut and paste the commands. If
its not cut/paste, please send me an email, and I'll try to fix the
document. The only known places where it isn't cut and paste is when
setting the NWN, CDROM environment variables, as well as writing the
little startup shell scripts at the very end. You will have to set them
manually, and edit the scripts, as is appropriate for your system.
- If you are building Wine from source, you will be building 3
different source packages, and sometimes the freetype/fontforge stuff
is problematic. Please attempt to pay attention to the configure output
for anything that indicates an error. The configure output will also be
one of the first things I ask for if you ask my help with any build
issues.
Environment Setup
- Note all these environment commands presume bash. If your a
csh user, you'll need to convert them to setenv commands appropriately,
and probably not cut/paste the commands.
WINEPREFIX=$HOME/.nwwine; export WINEPREFIX
- This environment variable is not entirely cut and paste, as it
points to the NWN installation directory. Mine is inside of my $HOME
directory, yours may vary. Please change it as appropriate.
NWN=<path to NWN installation>; export NWN
mkdir $NWN/nwedit
mkdir $NWN/nwedit/downloads
- If you are following the instructions to build Wine from
source, you will also need to set the following two variables, and
create a directory to hold Wine.
PATH=$NWN/nwedit/wine/bin:$PATH; export PATH
LD_LIBRARY_PATH=$NWN/nwedit/wine/lib; export LD_LIBRARY_PATH
mkdir $NWN/nwedit/wine
- And finally set a CDROM variable to specify where your CD-ROM
drives are mounted at. Normally mine mounts under /media/cdrom0, yours
may be different.
CDROM=/media/cdrom0; export CDROM
Downloads
- Download all the required stuff into the $NWN/nwedit/downloads directory.
This
includes, resources, patches, i6comp, the critical rebuild patch, and
the two Windows 98 DLL's, ie6setup.exe. If you are building Wine from
source, you will also need WineHQ, fontforge, and freetype.
- Once everything is downloaded, a '
ls' of the downloads directory should look like so:
- A total of 15, (or 18) files (if you downloaded everything, and were planning on installing all expansions.)
- You may forgo any files specific to any expansions you are not intending to install.
- If you are not building Wine from source, the
freetype-2.3.5.tar.bz2, freetype-2.3.5.tar.bz2, and wine-0.9.56.tar.bz2
files can be ignored.
uholld1@crusader:~/nwn/nwedit/downloads$ ls -l
total 2002304
-rw------- 1 uholld1 users 94444 2007-11-16 17:15 commctrl.zip
-rw-r--r-- 1 uholld1 users 130569338 2007-11-16 17:20 English_linuxclient168_orig.tar.gz
-rw-r--r-- 1 uholld1 users 134673662 2007-11-16 17:21 English_linuxclient168_xp1.tar.gz
-rw-r--r-- 1 uholld1 users 120144829 2007-11-16 17:24 English_linuxclient168_xp2.tar.gz
-rw-r--r-- 1 uholld1 users 4264337 2007-11-16 17:14 fontforge_full-20071002.tar.bz2
-rw-r--r-- 1 uholld1 users 1279861 2007-11-16 17:14 freetype-2.3.5.tar.bz2
-rw-r--r-- 1 uholld1 users 55399 2007-11-16 17:25 i6comp.zip
-rw-r--r-- 1 uholld1 users 491768 2007-11-16 17:15 ie6setup.exe
-rw-r--r-- 1 uholld1 users 71917130 2007-11-16 17:20 linuxclientupdate129to162eng.tar.gz
-rw-r--r-- 1 uholld1 users 11288000 2007-11-16 17:24 linuxhotuclientupdate161to162eng.tar.gz
-rw-r--r-- 1 uholld1 users 69658433 2007-11-16 17:20 linuxsouclientupdate130to162eng.tar.gz
-rw------- 1 uholld1 users 5504342 2007-11-16 17:19 nwclient129.tar.gz
-rw------- 1 uholld1 users 39611339 2007-11-16 17:22 nwclienthotu.tar.gz
-rw-r--r-- 1 uholld1 users 73726379 2007-11-16 17:25 NWNEnglish1.68HotUUpdate.exe
-rw-r--r-- 1 uholld1 users 79786278 2007-11-16 17:25 NWNEnglish1.68OrigUpdate.exe
-rw-r--r-- 1 uholld1 users 76022042 2007-11-16 17:25 NWNEnglish1.68SoUUpdate.exe
-rw------- 1 uholld1 users 1212356127 2007-11-16 17:17 nwresources129.tar.gz
-rw-r--r-- 1 uholld1 users 13184259 2008-02-22 11:05 wine-0.9.56.tar.bz2
uholld1@crusader:~/nwn/nwedit/downloads$ ls | wc
18 18 477
Decide where to go next
- If you are building Wine source, continue on with the 'Build Freetype' step.
- If you are using a pre-built/distribution install of Wine, go to the step labeled 'Configure WineHQ Windows Environment'
Build Freetype 2.3.5
cd $NWN/nwedit/downloads
bzip2 -d -c freetype-2.3.5.tar.bz2 | tar xvof -
cd freetype-2.3.5
./configure --prefix $NWN/nwedit/wine
make
make install
cd ..
Build fontforge 20071002
bzip2 -d -c fontforge_full-20071002.tar.bz2 | tar xvof -
cd fontforge-20071002
./configure --prefix=$NWN/nwedit/wine --with-freetype-src=../freetype-2.3.5
make
make install
cd ..
The python error during make install is ignorable.
Build WineHQ 0.9.56
- Please attempt to read the configure output.
- Particularly, you should not see any errors about fontforge
missing, if your PATH, and LD_LIBRARY_PATH are correct from previous
steps.
- Also attempt to examine the OpenGL detection, looking for the entries referring to
GL/gl.h GL/glx.h GL/glext.h GL/glu.h, and -lGL
bzip2 -d -c wine-0.9.56.tar.bz2 | tar xvof -
cd wine-0.9.56
./configure --prefix=$NWN/nwedit/wine --enable-opengl
make depend && make
make install
cd ..
Configure WineHQ Windows Environment
- Set the appropriate environment variables, and finish configuring Wine.
- Your WINEPREFIX, and optionally, PATH, and LD_LIBRARY_PATH
variables should be still set as they were previously while building
source.
- Please be certain your PATH variable is set appropriately to
find the correct version of Wine. Use the 'which wine' command and see
which version it finds. If you are building Wine from source, it should
be in $NWN/nwedit/wine/bin/wine. If you are using a distribution
installed version of Wine, it is most likely /usr/bin/wine, however, it
could be elsewhere.
Create the Wine Prefix Directory
mkdir $WINEPREFIX
wineprefixcreate
Create the false NWN NWToolset Installation Drive
- Add a N: drive to point to the NWN/NWEdit installation.
ln -s $NWN/nwedit $HOME/.nwwine/dosdevices/n:
Note: Note that it references nwedit as under $NWN.
Update the Registry with all necessary keys
- Save the below lines in a temporary file (bioware.reg)
[HKEY_LOCAL_MACHINE\Software]
[HKEY_LOCAL_MACHINE\Software\BioWare]
[HKEY_LOCAL_MACHINE\Software\BioWare\NWN]
[HKEY_LOCAL_MACHINE\Software\BioWare\NWN\Neverwinter]
"Location"="N:\\"
[HKEY_LOCAL_MACHINE\Software\Microsoft]
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows]
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion]
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\App Paths]
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\App Paths\nwmain.exe]
@="N:\\nwmain.exe"
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"comctl32"="native, builtin"
"commctrl"="native, builtin"
"mlang"="native, builtin"
[HKEY_CURRENT_USER\Software\\Wine]
"Version"="win98"
- Load bioware.reg into the registry.
regedit bioware.reg
Unpack IE6 SP1
Download IE6 via the download only method.
wine ie6setup.exe /c:"ie6wzd.exe /d /s:""N:\ie6setup.exe"""
- Accept the License agreement.
- On the download options screen,
- Accept the default for "Folder to download installation files:" (
C:\Windows Update Setup Files )
- In the "Type of system to install on:" Windows 98 should be the only entry check marked.
- Click Next. You will have approximately 20Mb to
download. Occasionally the download fails and you receive a error
stating you have a damaged installation, and you need to clear your
cache. Simply try running ie6setup.exe again. I seldom have to do it
more than twice.
- Click 'Ok' when ie6setup has told you it has completed the download of "Windows Update"
Extract the appropriate DLL's from IE6 SP1
Note: The WARNING; possible 6752 extra bytes at end of file is normal, and can be ignored.
cd $NWN/nwedit
cabextract $HOME/.nwwine/drive_c/"Windows Update Setup Files"/IE_S*.CAB --directory $HOME/.nwwine/drive_c/"Windows Update Setup Files"/
cabextract $HOME/.nwwine/drive_c/"Windows Update Setup Files"/SETUPW95.CAB --directory $HOME/.nwwine/drive_c/"Windows Update Setup Files"/
cabextract $HOME/.nwwine/drive_c/"Windows Update Setup Files"/IE_1.CAB --directory $HOME/.nwwine/drive_c/"Windows Update Setup Files"/
cp $HOME/.nwwine/drive_c/"Windows Update Setup Files"/MLANG.DLL ./mlang.dll
cp $HOME/.nwwine/drive_c/"Windows Update Setup Files"/comctl32.dll ./comctl32.dll
Extract, and install the necessary native commctrl.dll
cd $NWN/nwedit
unzip -L downloads/commctrl.zip commctrl.dll
Install NWN
- If you are not using NWN Gold, or Platinum, Unpack the NWN
Resources in $NWN/nwedit. Please be certain to note the series of
mv/mv/rmdir at the end of the gzip, as it is necessary to avoid a
file/directory conflict later on.
cd $NWN/nwedit
gzip -d -c downloads/nwresources129.tar.gz | tar xvof -
mv nwn nwn.tmp
mv nwn.tmp/* .
rmdir nwn.tmp
Note: The 1.62 patches will be required due to the missing fixinstall script that has not been supplied since 1.62.
- Choose the appropriate entry in the next section based upon which expansions you're intending to install.
Plain NWN with No Expansions
- Install the base client, and update to the latest NWN patch.
rm override/*
gzip -d -c downloads/nwclient129.tar.gz | tar xvof -
gzip -d -c downloads/linuxclientupdate129to162eng.tar.gz | tar xvof -
gzip -d -c downloads/English_linuxclient168_orig.tar.gz | tar xvof -
./fixinstall
For NWN+SOU
rm override/*
gzip -d -c downloads/nwclient129.tar.gz | tar xvof -
- Insert the SOU CD, and unpack the SOU zip files.
unzip -o $CDROM/Data_Shared.zip
unzip -o $CDROM/Language_data.zip
unzip -o $CDROM/Language_update.zip
unzip -o $CDROM/Data_Linux.zip
rm -f patch.key data/patch.bif
rm -f override/*
- Apply the SOU 1.62 patch.
gzip -d -c downloads/linuxsouclientupdate130to162eng.tar.gz | tar xvof -
./fixinstall
- Apply the SOU 1.68 patch.
rm override/*
gzip -d -c downloads/English_linuxclient168_xp1.tar.gz | tar xvof -
./fixinstall
For NWN+GOLD.
For NWN+HOU
- Install the base 1.29 Linux client binaries.
rm override/*
gzip -d -c downloads/nwclient129.tar.gz | tar xvof -
- Unpack the HOU zip files.
unzip -o $CDROM/Data_Shared.zip
unzip -o $CDROM/Language_data.zip
unzip -o $CDROM/Language_update.zip
- Remove any old patch information.
rm -f patch.key data/patch.bif
rm -f override/*
- Install the HOU 1.61 client.
gzip -d -c downloads/nwclienthotu.tar.gz | tar xvof -
./fixinstall
- Update the HOU 1.61 client to 1.62.
gzip -d -c downloads/linuxhotuclientupdate161to162eng.tar.gz | tar xvof -
./fixinstall
- And finally update from HOU 1.62 to 1.68
rm override/*
gzip -d -c downloads/English_linuxclient168_xp2.tar.gz | tar xvof -
./fixinstall
For NWN+SOU+HOU
- Install the base 1.29 Linux client binaries.
rm override/*
gzip -d -c downloads/nwclient129.tar.gz | tar xvof -
- Insert the SOU CD, and unpack the SOU Zip files.
unzip -o $CDROM/Data_Shared.zip
unzip -o $CDROM/Language_data.zip
unzip -o $CDROM/Language_update.zip
unzip -o $CDROM/Data_Linux.zip
- Insert the HOU CD, and unpack the HOU Zip files.
unzip -o $CDROM/Data_Shared.zip
unzip -o $CDROM/Language_data.zip
unzip -o $CDROM/Language_update.zip
- Install the SOU 1.62 patch.
- The Bioware supplied documentation do not currently
specify these directions, however, discussions with other Linux users,
leads me to believe its necessary.
- If the SOU 1.62 patch is not applied, then how do you obtain the latest XP1*.nwm modules?
gzip -d -c downloads/linuxsouclientupdate130to162eng.tar.gz | tar xvof -
./fixinstall
- Apply the SOU 1.68 patch.
rm -f override/*
gzip -d -c downloads/English_linuxclient168_xp1.tar.gz | tar xvof -
./fixinstall
- Remove any old patch information.
rm -f patch.key data/patch.bif xp1patch.key data/xp1patch.bif
rm -f override/*
- Install the HOU 1.61 client.
gzip -d -c downloads/nwclienthotu.tar.gz | tar xvof -
./fixinstall
- Update the HOU 1.61 client to 1.62.
rm -f override/*
gzip -d -c downloads/linuxhotuclientupdate161to162eng.tar.gz | tar xvof -
./fixinstall
- And finally update from HOU 1.62 to 1.68
rm -f override/*
gzip -d -c downloads/English_linuxclient168_xp2.tar.gz | tar xvof -
./fixinstall
For NWN Platinum (4CD)
- Start with disk #2, and extract NWN base Data
unzip -o $CDROM/disk2.zip
- And from Disk 3. Extract VoiceSets/Movies/Old Linux Binaries.
unzip -o $CDROM/disk3.zip
unzip -o $CDROM/language_data.zip
unzip -o $CDROM/Data_Linux.zip -x lib/libSDL-1.2.so.0 -x miles/libmss.so.6 miles/libmss.so
ln -s libSDL-1.2.so.0.0.5 lib/libSDL-1.2.so.0
ln -s libmss.so.6.5.2 miles/libmss.so.6
ln -s libmss.so.6.5.2 miles/libmss.so
- And from Disk 4. Extract Music/SOU Data/SOU Movies/SOU VoiceSets
unzip -o $CDROM/disk4.zip
unzip -o $CDROM/xp1.zip
unzip -o $CDROM/xp1_data.zip
- And finally from the Play disk, extract HOU Data/HOU Movies/dialog.tlk
unzip -o $CDROM/Language_data.zip
unzip -o $CDROM/Data_Shared.zip
unzip -o $CDROM/Language_update.zip
- You'll need to patch Platinum up to 1.68, as curiously, the supplied linux binaries are 1.30.
- Install the SOU 1.62 patch.
- The Bioware supplied documentation do not currently
specify these directions, however, discussions with other Linux users,
leads me to believe its necessary.
- If the SOU 1.62 patch is not applied, then how do you obtain the latest XP1*.nwm modules?
gzip -d -c downloads/linuxsouclientupdate130to162eng.tar.gz | tar xvof -
./fixinstall
- Apply the SOU 1.68 patch.
rm override/*
gzip -d -c downloads/English_linuxclient168_xp1.tar.gz | tar xvof -
./fixinstall
- Remove any old patch information.
rm -f patch.key data/patch.bif xp1patch.key data/xp1patch.bif
rm -f override/*
- Install the HOU 1.61 client.
gzip -d -c downloads/nwclienthotu.tar.gz | tar xvof -
./fixinstall
- Update the HOU 1.61 client to 1.62.
rm -f override/*
gzip -d -c downloads/linuxhotuclientupdate161to162eng.tar.gz | tar xvof -
./fixinstall
- And finally update from HOU 1.62 to 1.68
rm override/*
gzip -d -c downloads/English_linuxclient168_xp2.tar.gz | tar xvof -
./fixinstall
For NWN Platinum (DVD)
Testing your NWN Installation
- Stop here, and play for a little bit. Everyone knows you really want to. :-)
rm nwn.ini
rm nwnplayer.ini
cp ../nwncdkey.ini .
cp ../nwn.ini .
cp ../nwnplayer.ini .
./nwn
- Besides, it's a good test to make certain everything unpacked correctly.
Installing the Windows NWN Toolset Binaries
- Unpack i6comp into $NWN/nwedit
unzip downloads/i6comp.zip
Extracting the Windows 1.29 Toolset Binaries
- Extract the Windows EXE/DLL's from your CDs. The EXE/DLL's
must come from the latest expansion pack you have. NWN, or SOU, or HOU,
in that order.
- You must also choose the correct Critical rebuild patch based
upon which expansions you have. See the table below to identify which
CD, and Critical Rebuild patch to use.
| NWN Only:
| ←Use the NWN Installation Disk #1 and then use the NWNEnglish1.68OrigUpdate.exe Critical Rebuild patch
|
| NWN+SOU:
| ←Use the SOU Installation Disk, and then use the NWNEnglish1.68SoUUpdate.exe Critical Rebuild patch
|
| NWN+HOU:
| ←Use the HOU Installation Disk, and then use the NWNEnglish1.68HotUUpdate.exe Critical Rebuild patch
|
| NWN+SOU+HOU:
| ←Use the HOU Installation Disk, and then use the NWNEnglish1.68HotUUpdate.exe Critical Rebuild patch
|
| NWN Platinum:
| ←Use the Play disk, and then use the NWNEnglish1.68HotUUpdate.exe Critical Rebuild patch
|
One symptom of a failure to do this correctly is a lack of sound in the toolset.
wine i6comp e $CDROM/data1.cab nwmain.exe
wine i6comp e $CDROM/data1.cab nwn.exe
wine i6comp e $CDROM/data1.cab nwconfig.exe
wine i6comp e $CDROM/data1.cab nwloader.exe
wine i6comp e $CDROM/data1.cab nwserver.exe
wine i6comp e $CDROM/data1.cab nwtoolset.exe
wine i6comp e $CDROM/data1.cab nwupdate.exe
wine i6comp e $CDROM/data1.cab Mss32.dll
The Windows Miles Sound Drivers
cd miles
wine ../i6comp e $CDROM/data1.cab Mss\*
Optional utilities
cd ..
mkdir utils
cd utils
wine ../i6comp x $CDROM/data1.cab nwhak.exe
wine ../i6comp x $CDROM/data1.cab nwhak.ini
cd ..
- There are other utilities on the SOU/HOU CD's that can be
extracted w/ i6comp if you care to look for them. The above is just the
one that was on the first NWN CD, and I'm guessing is vaguely useful.
Updating the Windows NWN Toolset Binaries to 1.68 & Final Installation
Install the 1.68 NWN Critical Rebuild patch.
Please use the table above to be certain you use the correct
Critical Rebuild patch for the expansion pack(s) you have installed.
- (NWN) NWNEnglish1.68OrigUpdate.exe
wine downloads/NWNEnglish1.68OrigUpdate.exe
- (SOU) NWNEnglish1.68SoUUpdate.exe
wine downloads/NWNEnglish1.68SoUUpdate.exe
- (HOU) NWNEnglish1.68HotUUpdate.exe
wine downloads/NWNEnglish1.68HotUUpdate.exe
- Say yes to the do you wish to update type question, obviously.
- Also, say yes to the override -> override_bak question - If it asks
Executing the Toolset, NWN, and the Script Debugger
Execute the Toolset
- Create a shell script to set all the appropriate Wine
variables, and then to finally run the toolset. The below should be
appropriate if you are using a pre-built version of wine. Save it as
say
nwtoolset.sh in the $NWN/nwedit directory.
If
you wish to store this script, or any of the others in another
directory, such as $HOME/bin, please add a "cd <path to
$NWN/nwedit>" command before the wine commands. You will need to do this on all of the suggested scripts below.
#!/bin/sh
WINEPREFIX=$HOME/.nwwine; export WINEPREFIX
wine nwtoolset.exe
If you built Wine from source, use the following shell script, edited appropriately.
#!/bin/sh
NWN=~nwn/ # Path to your NWN directory
export NWN
cd $NWN/nwedit
PATH=$NWN/nwedit/wine/bin:$PATH; export PATH
LD_LIBRARY_PATH=$NWN/nwedit/wine/lib; export LD_LIBRARY_PATH
WINEPREFIX=$HOME/.nwwine; export WINEPREFIX
wine nwtoolset.exe
- Set permissions appropriately
chmod 755 ./nwtoolset.sh
./nwtoolset.sh
You may now check that the version number under 'Help->About' says v1.68
Known Issues with the Toolset
- The fixme's, and depth warning at Toolset startup are fairly normal, and are ignorable.
- If you receive errors upon loading pre-existing area's that
state 'is not a floating point value', try changing your LANG, and
LC_ALL variables to C and see if that helps
- If you see blank, or empty 'ghost' entries, which cause Access
Violations over in the left hand Module Contents panel, that is usually
a sign of an error during the installation of the three native windows
DLL's, or importing the bioware registry entries.
- The 3D preview window occasionally goes flickers strange
colors while a dialog is popped up over it or while using the arrow
buttons to move around the view screen. This should correct itself as
soon as the dialog is closed, or the button use is stopped.
- Executing NWN from inside the toolset will execute the Windows
version of NWN. This should be ok, albeit not with optimal performance.
Execution of NWN
- You must use the Windows nwmain.exe to use the script
debugger. While the native Linux client does seem to initially talk to
DebugServer.exe, it doesn't actually allow you to step through the
scripts.
- You should be able to run nwmain.exe with a similar script as
below: (Remember to chmod 755 the script to put the appropriate
permissions on it, and to add a cd command if the script is not saved
in $NWN/nwedit. ) Again, use the 2nd script if you built your own
version of Wine, being certain to set the NWN variable at the beginning
of the script.
#!/bin/sh
WINEPREFIX=$HOME/.nwwine; export WINEPREFIX
wine nwmain.exe
- If you built your own version of Wine:
#!/bin/sh
NWN=~nwn/ # Path to your NWN directory
export NWN
cd $NWN/nwedit
PATH=$NWN/nwedit/wine/bin:$PATH; export PATH
LD_LIBRARY_PATH=$NWN/nwedit/wine/lib; export LD_LIBRARY_PATH
WINEPREFIX=$HOME/.nwwine; export WINEPREFIX
wine nwmain.exe
- Presuming your intent is to run the Script Debugger, you will need to modify your nwn.ini script to enable windowed mode.
- Windowed mode is enabled by simply changing the
[Display Options] section in nwn.ini as follows:
[Display Options]
FullScreen=0
AllowWindowedMode=1
Width=800
Height=600
- Note: Due to what appears to be a bug (either in the
NVidia drivers, or Wine, I'm uncertain which) you may need to also
change/add the following option to your nwn.ini file. (If nwmain.exe
crashes with a unhandled page fault, you're running into this bug.) I
don't know why, but this keeps nwmain.exe from crashing.
[Video Options]
AntiAliasing Mode=1
Execution of the Script Debugger
- You will also need one to run the DebugServer.exe for the
actual script debugger. Again, edit, and use the 2nd script if you
built your own version of Wine from source. Also, don't forget to add a
cd command if necessary.
#!/bin/sh
WINEPREFIX=$HOME/.nwwine; export WINEPREFIX
wine utils/DebugServer.exe
#!/bin/sh
NWN=~nwn/ # Path to your NWN directory
export NWN
cd $NWN/nwedit
PATH=$NWN/nwedit/wine/bin:$PATH; export PATH
LD_LIBRARY_PATH=$NWN/nwedit/wine/lib; export LD_LIBRARY_PATH
WINEPREFIX=$HOME/.nwwine; export WINEPREFIX
wine nwmain.exe
Final Cleanup
- You can either stop now, and use the toolset, or there's a few
cleanup things you can do, should you wish to preserve diskspace.
- Presuming you installed the toolset in a subdirectory below your NWN directory, as per these directions, you may:
rm -rf ambient; ln -s ../ambient .
rm -rf data; ln -s ../data .
rm -rf docs; ln -s ../docs .
rm -rf hak; ln -s ../hak .
rm -rf lib; ln -s ../lib .
rm -rf logs; ln -s ../logs .
rm -rf modules; ln -s ../modules .
rm -rf movies; ln -s ../movies .
rm -rf music; ln -s ../music .
rm -rf nwm; ln -s ../nwm .
rm -rf override; ln -s ../override .
rm -rf portraits; ln -s ../portraits .
rm -rf scripttemplates; ln -s ../scripttemplates .
rm -rf texturepacks; ln -s ../texturepacks .
rm -rf SDL-1.2.5
rm -rf override_bak Override_Bak
rm -rf source
- You may (or may not) wish to delete downloads directory. If
you decide to, be aware that some of it is rather large, and would be
painful to have to download again.
Questions, comments, etc -> Me. (Either via the below email, or via the Bioware NWN Linux Client forum)
Corrections, and additions to this text happily made.
Flames just as happily ignored.
David (david.w.holland@gmail.com)
02/28/2008